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Skill Builds by Class & Role

Pre-2nd-Job stat priorities, key skill choices, and the most common launch mistakes to avoid.

Last updated: September 3, 2026

Knight (PvM)

Swordsman · Frontline, safe
  • Bash 10 first for steady clear
  • Spear mastery / Pierce as you reach 20 for AOE
  • Endure 5–10 before leveling up to 50
  • STR primary, VIT secondary until 50
  • Avoid splitting between Bowling Bash and Magnum Break early

Knight remains the default build for new accounts. Once 2nd Jobs land on September 3, Bash + Pierce converts cleanly into the 2nd Job weapon mastery path.

Wizard (Mage DPS)

Mage · Ranged AoE, fastest clear
  • Fire Bolt 10 → Fire Ball 10 for stationary mobs
  • Earth Spike and Cold Bolt at 5 for low-level variety
  • Safety Wall 1 for emergencies — never 0 in ROZ
  • INT primary, DEX secondary
  • Reserve 5+ skill points to spread into 2nd Job progression once unlocked

Wizard is the launch AoE leader. Avoid casting while standing inside Niff counter-spell — bind Fly Wings before boss pulls.

Hunter (Solo & Auto-Hunt)

Archer · Kiting, ranged sustained
  • Double Strafe 10 for reliable ranged damage
  • Vulture's Eye boost passive, max around level 20
  • Owl's Eye (DEX passive) before splitting into element arrows
  • DEX primary, LUK minor
  • Hold a skill point for 2nd Job passive unlock

Hunter pairs well with Auto-Hunt routines on Flora / ranged maps. The 2nd Job heavy builds take advantage of Falconry in patch 1.2.

Priest (Support)

Acolyte · Healer, MVP drive
  • Heal 10 maximum level up to your first boss
  • Increase SP Recovery (Meditatio) at 5–10 for solo farming
  • Holy Light 1 for Undead maps
  • INT/DEX balanced
  • Save stat points for second job TU/Aspersion — Ascension can extend the build later

Priest is the league MVP for parties. Solo EXP is slower, but MVP Raid participation and WoE Prep give the highest support value.

Blacksmith (Craft)

Merchant · Zeny and crafting
  • Discount + Overcharge early — economy skills first
  • Push Smith level for weapon crafting path
  • STR/VIT balanced; DEX minimum for refine quality
  • Skip Mammonite until 2nd Job — save SP for crafting
  • Coordinate party stat choices with refine demands

Blacksmith is the canonical economy build: weaker in combat, but earns zeny from launch vend traffic.

Assassin (Burst)

Thief · Single-target burst, glass cannon
  • Double Attack passive to 5–10
  • Envenom skill at 5 once you have a high-grade weapon
  • STR primary, AGI secondary until you gear for ASPD cap
  • Pick up Cloak 1 for emergency stealth disengage
  • Don't split between right/left-hand mastery until weapons are at +7

Assassin is fragile until gear and ASPD potions carry the build. After 2nd Jobs you can pivot to Rogue if you want utility.

Build discipline tips

  • Max one core damage skill before spreading — half-invested trees cause slow leveling that costs you more than Zell-Stars later.
  • Finalize stat spreads before Level 40 — the reset window ends shortly after.
  • Plan for Ascension — some 2nd Job skills will replace popular first-job choices; don't over-invest in passives that get obsoleted.
  • Check the global Skill Database before maxing a marginal skill — many ROZ passives differ from classic kRO formulas.

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